Sideline App V3 Amazon
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Sideline App V3 · 2025

Streamlining workflows to address $30M+ in inefficiencies and cut unresolved defects by 50%

Lead UX Designer · Feb–Sept 2025 · Problem Solve associates worldwide

V2 vs V3 side-by-side comparison
Overview

A $30M problem hiding in a tool nobody talks about

Sideline App is where item defects get resolved after receive. When it breaks, every team downstream feels it, and the cost compounds fast.

V2 forced associates to bounce between Sideline, FCResearch (manual researching tool), and other internal tools to resolve a single item defect. V3 consolidates the workflow and cuts the unresolved rate in half across 10,000+ associates worldwide.

V3 was a full redesign across multiple features. This case study focuses on the two that had the most direct impact: the Scan Item page and the Verify page.

My role

Lead designer, end to end

I owned this from research through worldwide launch. Facilitated the design sprint, flew to fulfillment centers, built the prototype, and walked engineering through every branch. I also pushed for two scope additions that shaped the final outcome more than the original brief did.

The product

Where every process path sends its problems

Every process path in a fulfillment center can surface defects. When they do, they get routed to Problem Solve. Sideline App is the tool PS associates use to work through those defects: wrong FNSKU, wrong count, damaged units, mismatched ASIN. While Sideline App touches many parts of the network, V3 was focused on the post-receive paths: decant, stow, and pick.

The problem

Tool-switching, dead ends, and $30M on the floor

The V2 flow didn't match how defects actually surface. Associates jumped between Sideline and three other tools, lost context every time, and hit dead ends on edge cases.

Two moments did most of the damage: Scan Item surfaced no container contents, and Verify was missing essential item attributes.

$30M+
in annual inefficiencies from tool-switching
50%
of defects routed to Sideline went unresolved
3+
tools associates juggled per item defect
Constraints

V2's framework, worldwide reach, and habits that don't vanish overnight

In 2025, V2 and V3 ran simultaneously across pilot sites. V3 was opt-in for Problem Solve associates, a deliberate choice to collect early feedback and keep them in the loop from the start. We didn't push it. Associates who tried it told others, and adoption spread through word of mouth on the floor. By September 2025, the worldwide launch was met with positive feedback, and associates who never saw it coming adopted it naturally.

01
Technical framework
V2's layout couldn't change drastically, backend API contracts were already set, and the migration had to ship in 7 months.
02
Audience range
The workflows had to be understood by tenured PS associates and someone on their first day, across different site types and operations cultures.
03
Entrenched mental models
Associates had years of V2 muscle memory. We were designing against deeply ingrained habits, meaning how the tool feels to use had to be as considered as how it looks.
Going to the floor

Real problems don't live in Figma or at a desk

I led a one-day design sprint to align on V3 strategy, then went looking for what the sprint couldn't tell me. I shadowed associates across 13 fulfillment centers. Three patterns kept surfacing:

01
Item blindness at Scan Item
Every associate switched to FCResearch within seconds of scanning, just to see item details.
02
Attribute gaps at Verify
PSs cobbled together item details from multiple tools because V2 only surfaced weight, dimensions, barcode, and FNSKU.
03
Amazon.com as a verification crutch
For high-value items, associates left the tool entirely and checked the customer-facing listing.
Field research photo of associate at scanning station
Strategy

Field research as the foundation for V3

The foundation came from field research conducted in 2023. I picked it up, mapped the pain points, and used it to help the PM shape the Business Requirements Document (BRD), contributing research findings, design directions, and the core goals that became V3's brief.

The central design challenge was cognitive load. The Problem Solve process path already carries more context-switching than any other workflow in the building. Adding fields from FCResearch into Sideline App wasn't automatically the right move. We had to understand what information associates were actually looking at, why they needed it at that moment, and how it helped them make the right call to resolve a defect. The goal wasn't more data. It was the right data, at the right step.

The solution

Fixing the two moments that broke the workflow

V3 redesigned multiple parts of Sideline App. The two features below addressed the core breakdowns: Scan Item gave associates no context about what they were looking at, and Verify was missing the attributes they needed to make a confident resolution call. Both gaps pushed associates out of Sideline and into other tools, compounding the time and error cost of every defect.

Feature 01 · Scan Item Page

Surfacing container contents before associates have to ask

If V2's biggest tell was that every associate switched to FCResearch immediately, the fix was to bring FCResearch's most-needed data into Sideline itself: catalog image, product title, ASIN, item quantities, and item status, all surfaced at the moment of scan.

FCResearch pulls much more, container history, inventory details, and broader research data, because it's built as a research tool. Sideline App isn't. The goal was to surface enough context to make the right call and reduce the need to go to FCResearch altogether.

Before
V2 Scan Item
After
V3 Scan Item
Feature 02 · Verify Page

Restructuring around how PSs actually look for information

My first iteration carried over V2's structure with more attributes layered on. Testing killed it fast. PSs were scanning the page looking for information in an order the layout didn't support.

During prototype testing and observations, we also noticed associates switching to FCResearch mid-flow, scanning the ASIN to pull the Amazon.com product listing. They were doing a virtual-physical mismatch check, confirming the item in their hand matched what the system was showing. It happened most on higher-value items where the stakes of a wrong call were higher.

Both signals pointed to the same problem: the page wasn't organized around how PSs actually work. I restructured the IA to match their mental model, and pushed for the Amazon.com link to be built into the product name so associates never had to leave the app to get that confirmation.

01
Barcode hierarchy
Master, case, unit, FNSKU. Organized in the order PSs scan them.
02
Package specifications
Weight, dimensions, bin description, location, pod size.
03
Item-specific data
Conveyance, sortability, damage details, special handling notes.
04
Amazon.com link on the product name
Tapping the product name opens the Amazon.com listing for visual confirmation without leaving the app.
Before
V2 Verify
After
V3 Verify
Validation

The prototype that mimicked a warehouse

Problem Solve, like much of warehouse work, is a mix of software, hardware, workstations, and people in the loop. To get meaningful signal, we needed to test as close to the real experience as possible.

I pushed for and built a conditional logic prototype in Figma that mimicked the warehouse flow. Problem Solve associates could pick up any item, scan it, and move through the workflow the same way they would on the floor. Static screens couldn't validate something this branched. The prototype could.

01
Design sprint
Nov 2024
02
Design iterations
Mar–Apr 2025
03
Field testing
May–Jun 2025
04
Beta release
Jul–Aug 2025
05
Worldwide launch
Sept 2025
Impact

The numbers that moved

V3 launched worldwide in September 2025. Across 10,000+ associates, the consolidated workflow delivered measurable gains in efficiency, accuracy, and trust.

24%
less secondary tool usage
~3s
saved per resolution across 10,000+ associates
>10%
improvement in defect resolution
Reflection

How we made agile work in a non-agile environment

Most projects at Amazon Fulfillment Technology don't follow a traditional agile process. For V3, we tried it, and it proved to be effective. As a UX team, we worked ahead of engineering, building and testing prototypes without pulling in engineering resources for front-end work. Engineering could focus on preparing the backend systems in parallel, using our mockups as the shared source of truth between UX, engineering, operations, and PM. Once designs were finalized, engineering was able to build and get everything ready before the pilot, which gave us the opportunity to catch and address bugs before the worldwide rollout.

Having a direct feedback channel and going onsite made a real difference. Being on the floor, watching associates use the product in their actual environment, gave us signal that no research session could fully replicate. It kept our iterations grounded and made sure what we were building was hitting expectations, not just meeting requirements.

The original goal was to remove FCResearch from the workflow entirely. We didn't get all the way there. Mental models and tribal knowledge built up over years don't disappear because the screen got better. What we did do was significantly reduce how often associates needed to leave Sideline App, keeping them in the workflow for the majority of resolutions.

On a personal level, this project pushed me in ways I hadn't expected. Leading the design end to end, bringing work directly to associates on the floor, and building the kind of feedback loops that actually change a product. It's a different kind of UX work, and it shaped how I think about design in complex operational environments.